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Uru: Ages Beyond Myst : ウィキペディア英語版
Uru: Ages Beyond Myst
(Steam)
(GOG.com)
''
| genre = Adventure game, puzzle, massively multiplayer online game
| modes = Single-player, multiplayer.
| platforms = Microsoft Windows
}}
''Uru: Ages Beyond Myst'' is an adventure video game developed by Cyan Worlds and published by Ubisoft. Released in 2003, the title is the fourth game in the ''Myst'' canon. Departing from previous games of the franchise, ''Uru'' takes place in the modern era and allows players to customize their onscreen avatars. Players use their avatars to explore the abandoned city of an ancient race known as the D'ni, uncover story clues and solve puzzles.
Cyan began developing ''Uru'' shortly after completing ''Riven'' in 1997, leaving future ''Myst'' sequels to be produced by third-party developers. ''Uru'' required five years and $12 million to complete. ''Uru'' was initially conceived as a multiplayer game; the single-player portion was released, but the multiplayer component, ''Uru Live'', was delayed and eventually canceled. The online video game service GameTap released the multiplayer portion of ''Uru'' as ''Myst Online: Uru Live'' in February 2007, but the service was canceled again the following year due to a lack of subscribers. GameTap passed the rights to ''Uru Live'' back to Cyan, who re-launched the game for free in 2010.
''Uru'' was not as well received as previous ''Myst'' titles. Critics admired the visuals and new features of the game but criticized the lack of multiplayer in the retail version and clunky controls. Compared to previous games in the series, which had sold millions of units, ''Uru'' sales were considered disappointing. The game was a critical and commercial disappointment for Cyan, causing the company financial troubles; nevertheless, it has attracted a cult following.
== Gameplay ==

''Uru: Ages Beyond Myst'' is a puzzle-adventure game that takes place on worlds known as Ages. Gameplay can be viewed from first- and third-person perspectives, a departure from other ''Myst'' titles. Players navigate Ages from the third-person perspective, but can switch to the first-person view for closer inspection of clues and objects. Players in ''Uru'' can neither pick up objects nor carry an inventory of items; puzzle items must be pushed or kicked into place. The onscreen interface is minimal, having no health meters, maps, or compasses to distract from exploration.〔
Players create their own avatars when beginning the game.〔 Different skin tones, facial features, clothing, and hairstyles are available for customizing these player representations. Players also receive a special linking book, a volume that serves as a portal to a personal world or Age, known as Relto. The main objective of the game is to explore and restore power to other Ages; players must also find seven "journey cloths". These cloths serve as save points in lieu of a game-saving option; characters are transported to the last cloth they touched when they restart. As in previous ''Myst'' games, player characters cannot die. For example, falling off a cliff sends characters back to Relto.〔 The personal Age serves as a hub in ''Uru'', containing a bookshelf with linking books to Ages players have explored, as well as avatar customization options and game information.〔
During the course of the game, players uncover clues about the D'ni, an ancient civilization, and the archeological group dedicated to learning more about them, the D'ni Restoration Council. Aspects of the D'ni civilization such as social structure, marriage, and how Ages came about are also imparted as players progress through the Ages. Players may collect Relto pages, which offer cosmetic customization to the player's personal Age—for example, making it rain or adding a waterfall.
''Uru'' was originally to ship with a massively multiplayer online component, which was delayed and never integrated into the retail release. Initially branded ''Uru Live'', the multiplayer portion was designed to allow two or more players to work together to overcome obstacles or complete puzzles. Players would be able to chat in real time and cooperate in specially-designed puzzles. In previews of the multiplayer component, there were three distinct types of Ages. The personal Age provided links to other Ages, which were unlocked by solving puzzles in prerequisite worlds. Neighborhood Ages were analogous to an invite-only party, and City Ages provided places for players to congregate; IGN called the Age "a giant lounge".

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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